Latest No Man's Sky patch addresses crashes and reduces requirements on Xbox One
No Man'south Sky finally launched on Xbox 1 a few weeks ago, but it hasn't been a smooth feel for everyone. After pushing out a series of stability fixes, Hello Games is working on other issues. The team said, "Afterwards the initial round of addressing loftier priority stability and performance problems, the team take been working intensely on a large number of gameplay fixes and improvements." Today, the developer released a roughly 2 GB patch on Xbox One. The update is already available on PC and PlayStation 4.
The primary fixes address slowdowns and crashes, but also make the game slightly easier to play. For instance, the time information technology takes to scan lifeforms has been reduced. Y'all can read most the major changes below.
- Stock-still a retentivity leak in the interface.
- Fixed a number of crashes with freighters.
- Fixed a crash that affected some planets.
- Fixed a crash that could occur while creating a race runway.
- Reduced texture retentivity usage to improve stability.
- Stock-still issues where players would get stuck in certain missions.
- Fixed an issue where players would receive incorrect mission instructions.
- Fixed an issue where "Sentinels" would chase players forever.
- Fixed an issue where certain trade commodities are not available for auction.
- Fixed an effect where player ships could shoot themselves.
- Reduced the frequency of storms.
- Slightly increased the price of launch fuel.
- Slightly reduced the radius at which Sentinels will investigate players.
- Reduced the time required to scan discoveries.
- Fixed an consequence where "Multi-Tool" lasers would bend in the wrong direction.
It's great to see No Man's Sky quickly accost the possible game-breaking issues. Hopefully it'll exist smooth sailing from here on out.
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Source: https://www.windowscentral.com/latest-no-mans-sky-patch-addresses-crashes-and-reduces-requirements-xbox-one
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